The XRPL SEA Hackathon 2024 Terms and Conditions
1. SPONSOR AND ADMINISTRATOR
  • Sponsor: Ripple Labs, Inc., 600 Battery, San Francisco, CA 94104, United States.
  • Organizer: PrimaTech Vietnam Limited, 363/11 Tan Ky Tan Quy, Tan Quy Ward, Tan Phu district, Hochiminh city, Vietnam with tax ID 0317647660
2. GENERAL INFORMATION
These general terms and conditions (hereinafter referred to as the "Terms" or the “Agreement”) are concluded between:
  • Sponsor: Ripple Labs, Inc., 600 Battery, San Francisco, CA 94104, United States.
  • Organizer: PrimaTech Vietnam Limited, 363/11 Tan Ky Tan Quy, Tan Quy Ward, Tan Phu district, Hochiminh city, Vietnam with tax ID 0317647660
APAC DAO and the User are hereinafter individually referred to as a "Party" and referred to jointly as the "Parties". APAC DAO operates as a regional representative and is responsible for hosting and implementing the program. For any questions, comments, or concerns regarding our Terms, please contact us at [email protected].. Please read these terms of use carefully. By accessing or using the Site, you agree to be bound by the terms described herein and all terms incorporated by reference. If you do not agree to these Terms, do not use the Site. APAC DAO reserves the right to change or modify these Terms at any time in its sole discretion and without prior specific notice to you. APAC DAO will change the “Version dated” at the top of these Terms when such changes or modifications are made, which shall be effective immediately. Your continued use of the Website will indicate your acceptance of such changed or modified Terms. APAC DAO reserves the right, in its sole discretion, to modify, suspend, or cancel the Site or any portion of the Website or services without prior notice to you, and to block or prevent your future access to, and use of, the Site.
3. INTRODUCTION
The XRPL SEA Hackathon 2024 (the "Hackathon") is an exclusive hackathon organized by APAC DAO (the "Organizer")  event sponsored by Ripple (the "Sponsor"). It is designed for developers in Southeast Asia to present innovative projects built on the Ripple Ledger (XRPL). This distinguished event offers participants the chance to win up to $10,000 USD per project and provides a comprehensive support system to aid participants throughout the Hackathon.
4. ELIGIBILITY
4.1. Target Participants Open to individuals of the age of majority where they reside, teams of eligible individuals, and organizations that exist and are organized or incorporated at the time of entry.
Not open to:
  • Individuals who are residents of, or Organizations domiciled in, a country, state, province, or territory where the laws of the United States or local law prohibit participating or receiving a prize in the Hackathon (including, but not limited to Quebec, Russia, Cuba, Iran, North Korea, Syria, or the Crimea, Donetsk People’s Republic, or Luhansk People’s Republic regions of Ukraine and any other country designated by the United States Treasury's Office of Foreign Assets Control).
  • Organizations involved with the design, production, paid promotion, execution, or distribution of the Hackathon, including the Sponsor and Administrator (“Promotion Entities”).
  • Employees, representatives of such Promotion Entities, and all members of their immediate family or household.
  • Any other individual or organization whose participation in the Hackathon would create, in the sole discretion of the Sponsor and/or Administrator, a real or apparent conflict of interest.
4.2 Participation Notes:
  • An Eligible Individual may join more than one Team or Organization and may also participate individually.
  • If a Team or Organization is entering, they must appoint a Representative to act on their behalf. The Representative must be authorized to submit on behalf of their Team or Organization.
  • Participate in XRP Ledger training by virtual workshops,  attending meetups.
  • Be certified by XRP Ledger 
5. HOW TO ENTER
tAll participants have to agree to the Hackathon Code of Conduct and Terms & Conditions before entering into the hackathon. 5.1. Registration
  • Visit the official Hackathon Website www.xrplsea.org.
  • Click the "Register" button and complete all required fields on the registration page.
5.2. Submission
  • Complete all required fields on the "Submission" page during the Submission Period.
  • Provide a detailed text description explaining the features and functionality of the Project.
5.3. Submission Modifications
  • Draft Submissions can be saved before the end of the Submission Period.
  • Limited modifications may be allowed after the Submission Period for certain reasons.
5.4. Participation Process
  • Interview: Participate in an interview with the Hackathon’s expert panel to showcase your project and receive feedback.
  • Technical training: This online learning journey offers a valuable chance to develop your skills and become an active contributor to the XRPL ecosystem.
  • Technical Support: Access dedicated technical support for assistance with any technical issues during the Hackathon.
  • Business Mentorship: Engage with a business mentor for guidance on market strategies, business models, and scaling
  • In-Person Event: Attend the physical workshop event to network, collaborate, and experience the Hackathon environment.
6. REQUIREMENTS
6.1. Project Requirements
  • Submissions must include a Project built using the required developer tools and meeting the Hackathon's project requirements.
  • Provide a text description of the Project’s features and functionality.
  • Ensure that the Submission is the original work of the submitter and does not infringe on any third-party intellectual property rights.
  • Provide access to a working Project through a website, demo, or test build. Include login credentials if the site is private.
  • Multiple Submissions are allowed but each Submission must be unique and significantly different from other submissions.
6.2. Language Requirements
  • All Submission materials must be in English or include an English translation.
6.3. Intellectual Property
  • Submissions must be original work, solely owned by the submitter (or their Team or Organization), and must not infringe on any intellectual property rights or other rights of any third party.
  • Submissions remain the intellectual property of the Entrants.
  • Sponsor and Manager have the right to use Submissions for promotional purposes.
6.4. Project Stages
  • Ideation means you have a business idea/concept and look to validate it.
  • Funding stage means projects are under emerging / scaling stage with a team, and some traction in the market.
  • MVP (Minimum Viable Product) means a working prototype.
STAGES
a. Prototype | MVP 
  • Description: Being low maturity and low development.
  • Team size of >5+
b. Funding Stage
  • Description: Being high maturity, working MVP, Users and at funding stage
  • Current traction (ARR, No of users, Social… etc)
  • Go-to-market stage
  • Team size of 10+
6.5. Instructors & Mentors
  • Blockchain Expert from XRPL.
  • Blockchain Expert from APAC DAO.
  • Dev Rel in Southeast Asia.
  • Venture capital
7. JUDGING
Once the submission period is closed, a group of judges selected by the Sponsor will review it to see if it meets the eligibility requirements. These judges could be employees of the Sponsor or third parties, and they might change during the review process. The review may have multiple rounds, and each round will have different criteria. 
Note: You will be eligible with these conditions:
  • Participate in XRP Ledger training (by virtual workshops)
  • Be certified by XRP Ledger
  • Apply for the Hackathon
Here is the tentative timeline for our activities:
  • Training Sessions: Starting in September - October
  • Series Builder Meetup Events: September in Vietnam, Singapore and Thailand
  • Hackathon - Demo Day: November
Hackathon teams can participate in 2 tracks: 
  • Emerging track: new project/idea with MVP as expected output
  • Scaling track: projects with existing traction with integration with XRPL/deployment on XRPL as expected output
In the first round, the judges will check if the projects meet a certain standard of viability. This means the project should align with the theme of the Hackathon and use the required APIs/SDKs.
For the second round, all projects that pass the first round will be evaluated based on the following criteria, which are all equally important:
  • Idea Quality: How creative and original is the idea?
  • Implementation: How well did the developer bring the idea to life?
  • Potential Impact: To what extent does the solution use the XRP Ledger? And how much of an impact does the project have on the XRP Ledger ecosystem?
The judges will give scores based on these criteria to determine the potential winners of the prizes. The projects with the highest scores in each category will become potential winners of those prizes.
8. PRIZE
8.1. Prize Pool  First, second, and third-place prizes in XRP tokens, virtual meetings with Ripple engineers, and social promotion. Honorable mentions will receive Prizes and virtual meetings with Ripple engineers.
For Mainnet, the award will be distributed as follows:
  • Top1: $10,000
  • Top2: $5,000
  • Top3: $2,000 
For EVM, the award will be distributed as follows:
  • Top1: $8,000
  • Top2: $4,000
  • Top3: $2,000
8.2. Award Notification Winners will be notified via email or other official communication channels.
8.3. Award Distribution
  • Prizes will be distributed through APAC DAO. Recipients will receive their prizes directly from APAC DAO upon completion of each milestone as outlined in the program, or upon the conclusion of the program.
  • All prizes, including cash or cash equivalents, will be awarded to the Team Leader of each winning team. The Team Leader will be responsible for receiving and distributing the prize among team members as they see fit.
  • Winning teams may be required to set up a wallet address, as directed by the Administrator, in order to receive the cash component of their prize.
  • Prizes are non-transferable and no substitutions are allowed, except with the explicit permission of the Administrator.
  • If, for any reason, a prize or any part of it cannot be awarded, the Administrator reserves the right to substitute the prize with another prize of equal or greater value.
8.4. Tax Responsibilities Winners are responsible for any taxes or fees associated with receiving their prize.
9. ENTRY CONDITIONS AND RELEASE
Entrants release the Released Parties from liability related to the Hackathon.
10. PUBLICITY
Entrants agree to the promotion and display of their Submissions and personal information.
11. GENERAL CONDITIONS
  • Sponsor and Administrator may modify or cancel the Hackathon under certain circumstances.
  • Disqualification may occur for inappropriate behavior or violations of the Official Rules or Code of Conduct
  • The Official Rules prevail in case of any discrepancies.
12. LIMITATION OF LIABILITY
Entrants release the Released Parties from liability, except for gross negligence or intentional acts.
13. DISPUTES
Disputes shall be resolved through arbitration and governed by the laws of California, USA.
14. ENTRANT’S PERSONAL INFORMATION
Entrant's information is not collected to create a submission but will be collected by the Sponsor to complete the payment process. For any questions, email [email protected]. By participating in The XRPL SEA Hackathon 2024, you acknowledge that you have read, understood, and agreed to these Terms and Conditions.
Contact Us
While we believe this FAQ covers a wide range of topics, we recognize that every participant is unique. If you have any questions that haven
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