The XRPL SEA Hackathon 2024 Terms and Conditions
1. SPONSOR AND ADMINISTRATOR
  • Sponsor: Ripple Labs, Inc., 600 Battery, San Francisco, CA 94104, United States.
  • Organizer: PrimaTech Vietnam Limited, 363/11 Tan Ky Tan Quy, Tan Quy Ward, Tan Phu district, Hochiminh city, Vietnam with tax ID 0317647660
2. GENERAL INFORMATION
These general terms and conditions (hereinafter referred to as the "Terms" or the “Agreement”) are concluded between:
  • APAC DAO, a regional representative and program host (hereinafter referred to as "APAC DAO"),
  • A user (hereinafter referred to as the "User"), who visits or uses the website accessible at the URL www.xrplsea.org (hereinafter referred to as the "Site").
APAC DAO and the User are hereinafter individually referred to as a "Party" and referred to jointly as the "Parties". APAC DAO operates as a regional representative and is responsible for hosting and implementing the program. For any questions, comments, or concerns regarding our Terms, please contact us at [email protected]. Please read these terms of use carefully. By accessing or using the Site, you agree to be bound by the terms described herein and all terms incorporated by reference. If you do not agree to these Terms, do not use the Site. APAC DAO reserves the right to change or modify these Terms at any time in its sole discretion and without prior specific notice to you. APAC DAO will change the “Version dated” at the top of these Terms when such changes or modifications are made, which shall be effective immediately. Your continued use of the Website will indicate your acceptance of such changed or modified Terms. APAC DAO reserves the right, in its sole discretion, to modify, suspend, or cancel the Site or any portion of the Website or services without prior notice to you, and to block or prevent your future access to, and use of, the Site.
3. INTRODUCTION
The XRPL SEA Hackathon 2024 (the "Hackathon") is an exclusive hackathon organized by APAC DAO (the "Organizer")  event sponsored by Ripple (the "Sponsor"). It is designed for developers in Southeast Asia to present innovative projects built on the Ripple Ledger (XRPL). This distinguished event offers participants the chance to win up to $10,000 USD per project and provides a comprehensive support system to aid participants throughout the Hackathon.
4. ELIGIBILITY
4.1. Target Participants Open to individuals of the age of majority where they reside, teams of eligible individuals, and organizations that exist and are organized or incorporated at the time of entry.
Not open to:
  • Individuals who are residents of, or Organizations domiciled in, a country, state, province, or territory where the laws of the United States or local law prohibit participating or receiving a prize in the Hackathon (including, but not limited to Quebec, Russia, Cuba, Iran, North Korea, Syria, or the Crimea, Donetsk People’s Republic, or Luhansk People’s Republic regions of Ukraine and any other country designated by the United States Treasury's Office of Foreign Assets Control).
  • Organizations involved with the design, production, paid promotion, execution, or distribution of the Hackathon, including the Sponsor and Administrator (“Promotion Entities”).
  • Employees, representatives of such Promotion Entities, and all members of their immediate family or household.
  • Any other individual or organization whose participation in the Hackathon would create, in the sole discretion of the Sponsor and/or Administrator, a real or apparent conflict of interest.
4.2 Participation Notes
  • An Eligible Individual may join more than one Team or Organization and may also participate individually.
  • If a Team or Organization is entering, they must appoint a Representative to act on their behalf. The Representative must be authorized to submit on behalf of their Team or Organization.
  • Participate in XRP Ledger training by virtual workshops,  attending meetups.
  • Built on the XRP Ledger.
5. HOW TO ENTER
All participants have to agree to the Hackathon Code of Conduct and Terms & Conditions before entering into the hackathon. 5.1. Registration
  • Visit the official Hackathon Website www.xrplsea.org.
  • Click the "Register" button and complete all required fields on the registration page.
5.2. Submission
  • Complete all required fields on the "Submission" page during the Submission Period.
  • Provide a detailed text description explaining the features and functionality of the Project.
5.3. Submission Modifications
  • Draft Submissions can be saved before the end of the Submission Period.
  • Limited modifications may be allowed after the Submission Period for certain reasons.
5.4. Participation Process
  • Interview: Participate in an interview with the Hackathon’s expert panel to showcase your project and receive feedback.
  • Technical training: This online learning journey offers a valuable chance to develop your skills and become an active contributor to the XRPL ecosystem.
  • Technical Support: Access dedicated technical support for assistance with any technical issues during the Hackathon.
  • Business Mentorship: Engage with a business mentor for guidance on market strategies, business models, and scaling
  • In-Person Event: Attend the physical workshop event to network, collaborate, and experience the Hackathon environment.
6. REQUIREMENTS
6.1. Project Requirements
  • Submissions must include a Project built using the required developer tools and meeting the Hackathon's project requirements.
  • Provide a text description of the Project’s features and functionality.
  • Ensure that the Submission is the original work of the submitter and does not infringe on any third-party intellectual property rights.
  • Provide access to a working Project through a website, demo, or test build. Include login credentials if the site is private.
  • Multiple Submissions are allowed but each Submission must be unique and significantly different from other submissions.
6.2. Language Requirements
  • All Submission materials must be in English or include an English translation.
6.3. Intellectual Property
  • Submissions must be original work, solely owned by the submitter (or their Team or Organization), and must not infringe on any intellectual property rights or other rights of any third party.
  • Submissions remain the intellectual property of the Entrants.
  • Sponsor and Manager have the right to use Submissions for promotional purposes.
6.4. Project Stages
  • Launching stage means projects are under emerging / scaling stage with a team, and some traction in the market.
  • MVP (Minimum Viable Product) means a working prototype.
  • The XRPL SEA HACKATHON is open for both XRPL Mainnet and EVM
STAGES
a. Prototype | MVP
  • Description: Being low maturity and low development.
  • Team size of >5+
b. Launching Stage
  • Description: Being high maturity, working MVP, Users and at funding stage.
  • Current traction (ARR, No of users, Social… etc)
  • Go-to-market stage
  • Team size of 10+
6.5. Instructors & Mentors
  • Developer Advocates from Ripple.
  • Blockchain Expert from APAC DAO.
  • Dev Rel in Southeast Asia.
  • Venture capital.
  • Members of XRPL community who have experience in development on XRPL.
7. SCHEDULE - KEY DATE TO REMEMBER
• Key date to remember
  • Training session: from Oct 08th to Dec 31th
  • Hackathon registration: Oct 08th to Nov 07th
  • Virtual mini demo: Oct 22th and Oct 29th (2 sessions)
  • Hackathon - Demo Day: Nov 11th at THAILAND
• Builders’ Meetup
  • Indonesia: Aug 21th - Done
  • Vietnam: Sep 23th - Done
  • Singapore: Sep 19th - Done
  • Vietnam: Oct 12th - Done
  • Thailand: Demo Day - Nov 11th - Done
The hackathon registration period will last from Oct 08th to the end of Nov 07th. Once the registration period is closed, a group of judges selected by the Sponsor will review it to see if it meets the eligibility requirements. These judges could be employees of the Sponsor or third parties, and they might change during the review process. The review may have multiple rounds, and each round will have different criteria.  Note
You will be eligible with these conditions:
a. Participate in XRP Ledger training hosted by APAC DAO (by virtual workshops). b. Built on the XRP Ledger. c. Apply for the Hackathon.
Hackathon teams can participate in 2 tracks:
a. EVM side chain b. Mainnet - Non-EVM
Top priority Categories:
a. Defi - Financial - dApp service: Craft the real world dApps which leverage the power of XRPL to revolutionize finance and beyond. b. Blockchain Infra: Build the backbone of the blockchain to enhance the security, scalability, and efficiency of XRPL.
8. JUDGING
8.1 In the first round
  • The judges will check if the projects meet a certain standard of viability. This means the project should align with the theme of the Hackathon and use the required APIs/SDKs.
  • Timeline: Nov 07th to Nov 10th
8.2 For the second round: All projects that pass the first round will be evaluated based on the following criteria, which are all equally important:
a. Idea Quality: How creative and original is the idea? And the market potential, business model & scalability b. Implementation: How well did the developer bring the idea to life? c. Potential Impact: To what extent does the solution use the XRP Ledger? And how much of an impact does the project have on the XRP Ledger ecosystem? d. Team background and strength e. Traction (if any) & further development plan
• The judges will give scores based on the potential of projects. The projects with the highest scores in each category will become potential winners of those prizes.
• Note: Hackathon - Demo Day
a. All of the projects pass the first round will have a chance to pitching directly with XRPL team and Judges at the Demo Day in Nov 11th b. The exact timeline and location will be shared on Nov 07th, projects have 4 - 5 days to prepare your presentation at the main stage.
9. PRIZE
9.1. Prize Pool:
  • First, second, and third-place prizes in XRP tokens.
  • Honorable mentions will receive Prizes.
For Mainnet, the award will be distributed as follows:
  • Top1: $10,000
  • Top2: $5,000
  • Top3: $2,000 
For EVM, the award will be distributed as follows:
  • Top1: $8,000
  • Top2: $4,000
  • Top3: $2,000
9.2. Award Notification: Winners will be notified via email or other official communication channels.
9.3. Eligibility for Prizes
  • Participants must comply with all Hackathon rules and submission requirements.
  • Prizes are only available to individuals or teams that have passed the evaluation stage and have been officially announced as winners.
9.4. Award Distribution
  • All prize payments will be processed via bank transfer. Winners must provide full KYC (Know Your Customer) information, including legal identification and banking details, for verification and any other information requested by Ripple.
  • The provided KYC information will only be used for the purpose of prize distribution and kept confidential in compliance with data privacy regulations.
  • Recipients will receive their prizes directly from Ripple upon completion of each milestone as outlined in the program, or upon the conclusion of the program.
  • All prizes, including cash or cash equivalents, will be awarded to the Team Leader of each winning team. The Team Leader will be responsible for receiving and distributing the prize among team members as they see fit.
  • Prizes are non-transferable and no substitutions are allowed, except with the explicit permission of the Administrator.
  • If, for any reason, a prize or any part of it cannot be awarded, the Administrator reserves the right to substitute the prize with another prize of equal or greater value.
9.5. Tax Responsibilities: The prize amounts are inclusive of any applicable taxes. It is the responsibility of the winners to report and pay any taxes in accordance with the laws of their country of residence.
9.6. Responsibility for Prize Claim
  • The organizer will announce the list of winners. It is the responsibility of the winners to contact the organizer and provide the necessary information for prize processing within 30 days of the announcement.
  • If the winners fail to claim the prize within this period, the organizer reserves the right to withhold or reallocate the prize.
9.7. Final Decision: The organizer's decision regarding the prize winners and all related matters is final. No appeals or disputes will be entertained.
10. ENTRY CONDITIONS AND RELEASE
Entrants release the Ripple and APAC DAO (“Released Parties”) from any liability arising out of or related to the Hackathon.
11. PUBLICITY
Entrants agree to the promotion and display of their Submissions and personal information.
12. GENERAL CONDITIONS
  • Sponsor and Administrator may modify or cancel the Hackathon under certain circumstances.
  • The organizer reserves the right to make changes to these terms and conditions at any time without prior notice, based on the circumstances of the program.
  • Participants are encouraged to stay informed by regularly checking the program's announcements for any updates.
  • Disqualification may occur for inappropriate behavior or violations of the Official Rules or Code of Conduct
  • The Official Rules prevail in case of any discrepancies.
13. DISPUTES
Disputes shall be governed by the laws of California, USA.
14. ENTRANT’S PERSONAL INFORMATION
Entrant's information is not collected to create a submission but will be collected by the Sponsor to complete the payment process. For any questions, email [email protected]. By participating in The XRPL SEA Hackathon 2024, you acknowledge that you have read, understood, and agreed to these Terms and Conditions.
Contact Us
While we believe this FAQ covers a wide range of topics, we recognize that every participant is unique. If you have any questions that haven’t been addressed, please don’t hesitate to contact us.
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